![]() Proof of such? M$ expected the internet technology and tele-communications to be "inherited" by themselves. They will also go through underhanded mudslinging if they have to. They will not only attempt to ruin your company or outright buy it. If they fail to do so, they will do everything in their power to ruin those companies. *1 - M$ expects to control all forms of computer technology and expects companies to get out of their way. Two things that everyone should know about M$: Why nintendo ever let that amount of quality production go, i'll never be dumb enough to understand. And all 10 of those games were good and fun to play. Thats 10 games in half the time its taken Retro to make 5. In the span of 1997-2002 (5 years) Rare put out Diddy Kong Racing, Killer Instinct Gold, Banjo-Kazooie, Jet Force Gemini, GoldenEye 007, Banjo-Tooie, Donkey Kong 64, Conker's Bad Fur Day, Perfect Dark, and Star Fox Adventures. In a span of 11 years, Retro has put out 5 games. Retro makes great stuff, but it takes them forever. Rare not only did what Retro does by revitalizing old nintendo IPs like DK and Star Fox, it also came up with its own great games, and did so more than once every 3 years like Retro does. Retro has done well, but i'd take Banjo-Kazooie, Perfect Dark, and Conker over most of Retro's stuff (except maybe the first metroid prime). Though clearly rare hurts more, nintendo doesnt have that great developer coming up with new IPs with humor and great gameplay anymore. The two companies needed each other, and both have hurt since microsoft bought rare. ![]() Sometimes i wonder what could have been if nintendo hadn't been stupid enough to let rare go. Perhaps they thought the firm would own James Bond too. Naturally, Microsoft would have known it wouldn't be getting Donkey Kong, however certain executives within the company clearly thought otherwise. Speaking on Twitter, Seavor said a few of the top-brass at Microsoft came for a tour around the studios and upon seeing Donkey Kong posters proceeded to get excited about owning the franchise - until Rare corrected them. However, according to Chris Seavor, former Rare employee and the director behind Conker's Bad Fur Day, a few Microsoft executives also thought they'd picked up Donkey Kong as well, since the developer had made classic titles such as Donkey Kong Country and Donkey Kong 64. Of course that meant all of Rare's intellectual properties went along for the ride, including Perfect Dark and Banjo Kazooie. Back in 2002 Microsoft forked out $375 million to acquire UK-based developer Rare, which had previously enjoyed a long prosperous period with Nintendo. ![]()
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